MineCove - MineCraft Server

Join a community, not a server. MineCove is a professional, family oriented atmosphere. We strive for fun, fair, and kind play. Survival, Creative, and Minigames.

Hey everyone!

Do you enjoy mining? If so, read on!
(If not, you probably shouldn't be playing MINEcraft)

To moderately spice up the whole mining craze a new special /farmzone has been released!

Here are some of the main differences that you may come to enjoy:
  • All ores spawn from bedrock up to a height of 64. So where you might normally find diamonds near the bottom of the map, they are now found throughout the underground.
  • All ores spawn a bit more frequently
  • McMMO cooldown times are halved
  • The new /farmzone has no world border
  • You may stumble across the occasional 'ore hoard'. What does that mean? You'll see!
  • Numerous things that would normally kill you, such as fall damage or lava, wont!
  • The map is rather visually appealing

Additionally it should be worth noting that many features will not function as expected, specifically:

Crates. Crates will not open. If you try and end up losing one, we'll ask you to pretty please read these announcements. We write them to inform you so you don't lose your crates. Ok, maybe I write them a little bit to practice my writing skill but they are mostly for you guys.

Chat. Chat will not work. You will not be able receive chat from the rest of MineCove nor send it. Focus on mining instead of chatting! All the same if you feel you need to, by all means use our Discord chat.

Warp commands. If you need to go /home or go to a specific /warp, please use /survival first.

There's an additional few things that I'm sure you will figure out along the way. I should mention that at some point we'll probably place a daily time limit for this new /farmzone, but not yet. For now, enjoy it for what it has to offer.

If you have any questions, or if you need to tell us that you lost a crate in the new /Farmzone, please let us know below.

Thanks everyone!

(+1 writing skill)

Howdy MineCovians,

It comes with great pleasure to announce a major MineCove project is now available for all users - The official MineCove Wiki!

The MineCove Wiki will be an informative resource containing every bit of MineCove related information that you could need, including but not limited to:
  • Guides
  • Server settings
  • Troubleshooting
  • Rules
  • And much much more!

We hope to continue to grow and maintain the MineCove Wiki indefinitely, so if there is anything you feel is missed, please make a suggestion under the Suggestions forum with the WIKI thread prefix.

I would like to take a moment and thank @Collin, @br0wnbr0th4, @Steve, @SuperNova987, @Valphon and @TheTenthCircle for all contributing to make the MineCove Wiki possible.

The wiki is still in a state of development, and will always remain in a state of maintenance. If you have any suggestions for the Wiki, please make them in the suggestions forum with the WIKI prefix!

Thanks everyone!
Hey everyone!

I hope everyone's holidays are going well. If not, you always have MineCove to retreat to!

Now a few things to keep in mind -

Both of our December contests end on December 25th! Be sure to check out the regular Monthly contest and the Special contest while they are still available.

The Holiday -33% contest is on now until midnight January 2nd. This will be the last sale until our birthday sale on September 1st.

Finally as we come to the end of the year, be sure to expect some awesome new features planned for January.

I hope you all have a happy holiday season and a great new year!

Your friendly neighbor,
Howdy everyone,

I'd like to draw your attention to a few new features available on MineCove, listed in an easy to read format!

Kits - Ranked players can now spawn in kits for their rank and all the ranks that they inherit. The kits are Iron, Gold, Emerald, Diamond, and Prestige. Kits can be spawned in once every 12 hours, however all available kits can be spawned in at the same time. Kits are now boxes which may be empty at times.

/Farmzone - After much demand, a farm world is now available. This farm world should be treated as a resource world, not a place to build. Players who do decide to build here should expect their builds to not be protected. Additionally this world is not a special one, it is a regular vanilla map. In order to access the /Farmzone, you'll need to vote 5 times for 24 hours of access.

/Fly - Despite the fact that very generous members of our community regularly purchase the /fly package on a weekly basis, some users have requested another means to obtain it. Now, by voting 20 times, a player can use /fly for 24 hours.

Username Tooltip - The username tool tip, or when you put your mouse over your name in chat, has been updated to reflect time played, blocks broken, money, mcmmo power level, and vote count. Want to increase your standing in the community? Try to increase all of these numbers!

/Lottery - Now for each vote to MineCove, there is a chance to add anywhere between 1,000 - 50,000 Lunas to the lottery pot. Additionally, every new player on MineCove automatically adds 25,000 Lunas to the lottery pot. You can purchase tickets with /lottery buy #

/Staffinfo - If you are interested in joining the staff team, another small but important criteria has been added to the minimums - 100 server votes within the month. This should take most users within 10 days to meet and it is reset on a monthly basis. Naturally players with more votes for MineCove will be given more promotion favor. For...
Greetings fellows,

I am very pleased to announce that we are officially on Minecraft 1.11! With it come llamas, woodland mansions, llamas, bug fixes, more llamas, and a bunch of new under the hood features. Also llamas.

Additionally, the following short list of changes have been made:

  • Disabled Shulker boxes due to item loss on storage bug
  • Disabled particle balloons for the time being
  • Added Lunas payments for online time. Defaults get 1,000L/hour. Prestige get 5,000L/hour
  • Increased prestige rank view distance by 150 percent
  • Players can now see mutes and kicks
  • Added a llama spawn egg to /market server listings. Because everyone should have a llama
  • A bunch of heads added to /heads
  • Lottery set to add +25k to the pot on new player join
  • Patched the /market issue for 1.11, the market will run fine
  • Verified mobbox functionality. They're derpy. But functional
  • Increased McMMO abilities time cap to 240s
  • Tweaked hoppers and redstone to improved functionality
This list is available in game from /changelog

There will be a few more tweaks from here, but for now, please enjoy the updated server. You will need to connect with a 1.11 client.

As a friendly reminder - December 1st begins our regeneration of unclaimed chunks phase. Make sure you claim your land areas before then.

See you on the server!
Greetings folks!

I hope you've been saving your Lunas, for there is now a massive -25% off sale on MineCove for the following items:

-25% off Region purchases in both the main world and /spawnerzone!
-25% off all ABC rankups!
-25% off all regular /Heads!
-25% off all /Gallery prices!
-25% off all listed Buybuild prices!
-25% off all webshop packages!
-25% off all /boost!


All votecrates and priceless crates drop 25% more loot!
For every new player that joins, 100,000 Lunas is added to the lotto pot!
The /PokemonTrader has returned with some limited time deals!

The MineCove Black Friday Weekend Sale will end on Monday, November 28th at about 11:00pm EST
Hey all!

As I'm sure you're well aware, Minecraft version 1.11 was recently released. With it comes some new map features!

As previously discussed, we came to the conclusion that we should migrate everyone's builds to a new map. However quite a number of people were displeased that they may potentially be required to wait weeks for their builds to be transferred. This is due to migrating builds, or 'pasting' them, onto a new map is a tedious process.

To appease these folks, and hopefully make this process much easier for everyone all around, I've decided to migrate us to a new, 1.11 map, in a way that will not require us to do any of the 'migrating' steps.

Instead, we will simply be regenerating all unclaimed land on the map to 1.11 gradually throughout the month of December.

This means:

  • There will be no need to move items into a vault
  • All players will have their builds instantly
  • Regions will not need to be set again

But please note - All unclaimed land will be regenerated. This means if you do not want a piece of land to be regenerated, please claim it with /land.

Map regenerating will start as early as December 1st and may continue until December 31st. Regenerating the map is a gradual process, so do not expect completion until the end of December.

Additionally, any unclaimed land that is regenerated is not recoverable.

Finally - We'll be updating the server to 1.11 on Monday, November 28th. Please note that /Market will be unavailable following Monday until an update is released, so it'd be in your best interests to pull your items off of it!

Hopefully this change in plans makes everyone a bit more happy, if you have any questions do let us know
Howdy folks,

MineCove's cleanup process is moving along smoothly, you may have already noticed the increased performance output of our server (Hooray!)

We've just completed the second to last phase of the cleanup process, the clearing of regions and the subsequent refund for repurchasing of those regions.

Now, not only is it highly important that you reclaim your region, but also that you leave open the possibility for some potential complications. Namely - You go to claim your land and, uh oh, someone else has claimed over it! If this is the case, please do not assume it was intentional. Merely submitting a /modreq will result in your region troubles being resolved.

Once again -

If there are any complications with you reclaiming your land, please submit a /modreq and a staff member will help you

I would also like to take the time to thank the entire staff team for tirelessly collecting, logging, and calculating the region refunds. Without them we could never have proceeded with this enormous project. So be sure to thank your local staff member next you see one - They deserve it!

See you on the server!
Howdy folks!

I've some excellent news regarding our much awaited migration to a new map - It would seem that we can confidently expect Minecraft 1.11 to be released much sooner than anticipated - November 14th, 2016!

Now, per these new releases, we always get hit with a form of the question:

When are we updating?

While 1.11 will be released for clients, 1.11 for servers takes a bit longer to be released. Further, the plugins that run on our server such as your /homes, McMMO stats, regions, and the like - Those typically update the last. We don't update the server until all of our plugins are updated too.

If all goes accordingly, we can expect a map migration by the end of the year. The map cleanup will still continue on according to plan, and the map migration process will not begin until the map cleanup ends.

As always, this is all subject to change as Mojang's calendar is completely out of our control.

Thanks guys!
Hey all,

Do you know of an abandoned build you'd like to get rid of? How about seeing those unused starter homes that scatter the hills disappear? Or what about a region placed from a player that's long since left that's preventing you from expanding?

Now's your chance!

As we head towards the last couple months of the year, I feel it's the proper time to tidy up the server a bit. Much of this will rely on the requests from you, the players. Now. It's important to note that the cleanup will be composed of many phases, so be sure to read up fully!

Phase 1. Abandoned homes cleanup
Date: November 1st - November 15th
How it'll work:
During this phase, we'll be accepting modreqs to investigate what you believe to be abandoned homes. We'll check our logs, last online time, and use some other information to determine if the area meets our criteria for properly abandoned. This includes if the player had been online within a month's time. If the build is determined to be abandoned, the land that it sits on will be regenerated. If the build is not determined to be abandoned, it will be left alone. Please note that players cannot claim abandoned builds. If it's abandoned, it'll be regenerated. Finally, requests to have builds cleared will be closed on November 15th so make sure you get everything you want checked! We'll determine if builds are inactive or not following the request closure date on November 15th. This will effect all worlds.

If you would like a build to be investigated for abandonment, please simply file a /modreq at the location stating you would like it to be checked.

Phase 2. Chests and other containers unlocked
Date: November 16th
How it'll work:
On November 16th all containers that use /lock, /cprivate, or similar, will be unlocked. This will clear out much of the unused container locking database. Following the unlock, you will simply need to /lock and /cpersist to relock your containers. Rest assured - Even with...